![]() More nodes does also mean that getting the "fill the entire SG" achievement is slightly harder on standard. You can fill the sphere grid for each of your characters, and if you do well enough, you can unlock the Sphere Master achievement. If you have the patience, you can farm Spheres for gold and AP. The standard SG does have slightly more total nodes available, however this will never matter unless you choose to try and max out HP at 99,999 - which is a terrible idea in and of itself and actively worse than keeping HP at 9,999, but the choice is yours. While the standard grid is set-and-forget, the expert grid is much more challenging and requires careful planning. All characters can still get everything, and since AP and spheres are virtually infinite at postgame levels of content, the layout doesn't matter much. If you want to make Yuna a Warrior or go into thieving with Kimahri, it doesn't take long to get there.Īt endgame, the differences are fairly immaterial. The characters start loosely around the center of the grid and everything branches off from there. The expert sphere grid also has characters start on their respective paths, however the layout is so that you can fairly easily move onto other paths if you so desire. The expert sphere grid offers more freedom to customise your characters but the standard sphere grid is more restricted. Characters are fairly separated and switching onto a different path is difficult. MEDICA trade fair and world forum for medicine: All trends in the medical technology industry in Dsseldorf / Germany. The standard sphere grid will have each character start out on a fairly clearly defined path, according to their default role - that means Lulu as a Black Mage, Auron as a Warrior, and so on. They have all the same abilities on them, just in different places. The grids mainly differ in layout, and slightly in the total number of nodes. The music thing is purely up to taste, pick whichever you like.It's always been in the game, since the oldest PS2 days. But that's just an achievement, it has no real effect on gameplay as even if you max every relevant stat that still leaves you more than a hundred nodes left over (iirc). If you want the achievement for filling every node, you want LESS nodes you have to fill, so for that, pick the Expert Grid. The Standard Grid has slightly more total nodes available, but that's not relevant unless you plan to fill absolutely every single node ever, which is neither required nor advisable as it's just a waste of your time. Triple-A Games Final Fantasy 10: Should You Use The Standard Or Expert Sphere Grid By Ryan Thomas Bamsey Updated Here's our guide to help you understand the differences between the Standard and Expert Sphere Grids in FFX, and which you should choose. The expert sphere grid was actually added in the PAL version of the PS2 game and has since been an addition in the remastered versions. ![]() The Expert Grid has everyone start fairly close together, and while paths still exist, it's much easier to switch characters to other paths from the start.Īt endgame, there is practically no difference between the two because eventually everyone can learn everything anyway, on either Grid.īoth Grids have the same abilities available, just in different places. Another difference is that the standard sphere grid was the only sphere grid available in the original Japanese and American versions of this game. The Standard Grid has a fairly fixed layout, where every character has a very clear path they're meant to go through.
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